![]() Grab the purple stud in the corner for 10,000 extra points. The grate then opens, spilling tiles onto the floor. Use it to reach the next rail on the right. When you do a cut scene begins and the level is over.īuild a handrail with the brown bits in the corner. Be sure to pick it up before finishing the mosaic. ![]() If you haven't reached "True Adventurer" yet, there's a 10,000-point purple stud in the near right corner that will probably get you there. When you do, the grate on the wall above opens and a third heap of tiles pops out. Jump and grab the next handrail to the right. Then use the brown bits in the back right corner to build a handrail. Jump on the bed to reach the studs up above. Pull the ring to yank the tiles off the wall.Īdd the tiles to the mosaic on the floor. The patients might not talk to you with that alarm blaring away. It might be valuable to look at the stained glass windows. Then pull it to get another heap of tiles which you can then build onto the mosaic. Chapter 7 CHAPTER 1: - Getting Started Get acquainted with your surroundings. Attach the ring to the green plate on the wall. Use Indy's whip to grab the orange ring sitting on the windowsill above the bed. Jump onto the ledge and push the box of tiles off the edge. Have one character stand on the button while the other stands on the rising column. Switch to the character down below and use the tiles to build part of a mosaic in the middle of the floor. Push the box of LEGO tiles along the checkerboard tiles and off the edge. Have one character stand on the column while the other presses the button to raise him up. Pressing this button raises the stone column against the back wall. Use the key to open the cell at the end of the hall.Įnter and smash the sink on the left wall to reveal a button. Stand off to one side of the cell and use Indy's whip to grab the gold key. Use it in the mechanism on the right to open the door to Oxley's cell. Then use Indy's whip to target it and snap it up. To get it from him, stand off to either side of his door and wait for him to drop the key outside. The second inmate has a golden key, which you do need. You can ignore him since you don't need a bottle. One has a bottle, which he drops outside his cell and then snatches away when anyone approaches. This corridor has two cells with inmates inside. . while the other pushes the box under the gate Have one character hang from the chain. . . Switch to the other character, go through, and push the box along the checkerboard tiles to hold the bars open so the first character can get through. Then have one character grab onto the dangling chain to raise the bars. Use Mutt to repair the generator, sending power along the wires to the barred door on the right. (See the Hub Maps and Story Level Intro page for screenshots.) Run-Down Sanitarium (Click any of the screenshots below to enlarge.) The door with the red and yellow awning is where you're headed. So go into the alley with the market stalls at the left side of the airstrip, but instead of heading up the alley toward the white gate, go through the open gate and around to the lower right. LEVEL ENTRANCE: The sanitarium where Indy and Mutt hope to find Harold Oxley is located at the bottom of the airstrip.
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